↑ Abilities
↑ Skills
3d6
Abi TCs
circles are TCs / diamonds are DCs
Abi DC
21 - Abi DC
DC = 21 - TC and TC = 21 - DC
STRength
CONstitution
DEXterity
INTelligence
WISdom
CHArisma
Body
Soul
Physical
Evasion
Mental
Learning
INI modifier
is Impulse DC →
Impulse
all
defend
transcend
G
11
Administer
12
Build
13
Connect
14
Cook
15
Exert
16
Fish
17
Gather
18
Grow
21
Heal
22
Herd
23
Hunt
24
Lead
25
Log
26
Negotiate
27
Perform
28
Pray
31
Read
32
Ride
33
Sail
34
Scout
35
Spy
36
Steal
37
Swim
38
Trade
41
Travel
42
Craft
43
Know
44
_________
45
_________
46
_________
d4d8
_________
1
Throw
2
Wrap
3
Bind
4
Feel
5
Soak
6
Radiate
M
skills start at +0, but default to -2, max is char level + 1
1d20 + skill ≥ some TC
1
Bows
2
Crossbows
3
Slings
4
Javelins
5
Throw
6
Axes
7
Maces
8
Staves
9
Spears
10
Swords
11
Knives
12
Punch
13
Grapple
14
Shields
15
Dodge
F
↑ ranged
↑ melee
player
level
class
background
origin
religion
appearance
traits (p12-13)
languages
scars
1
Amber
2
Blue
3
Coal
4
Copper
5
Gold
6
Night
7
Quartz
8
Red
9
Scarlet
10
Silver
11
Turquoise
12
Faery
1
Arrow
2
Ball
3
Crown
4
Disk
5
Finger
6
Flail
7
Hand
8
Hut
9
Net
10
Pole
11
Powder
12
Shield
↑ Hit Points
↑ Cast Points
↑ Info
↑ Configurations