DCTC
3 18
4 17
5 16
6 15
7 14
8 13
9 12
10 11
TCDC
↑ Abilities
↑ Skills
3d6
Abi TCs
circles are TCs / diamonds are DCs
Abi DC
21 - Abi DC
DC = 21 - TC and TC = 21 - DC
STRength
CONstitution
DEXterity
INTelligence
WISdom
CHArisma
Body
Soul
Physical
Evasion
Mental
Learning
INI modifier
is Impulse DC →
Impulse
all
TC
DC
defend
transcend
G
11 Administer
12 Build
13 Connect
14 Cook
15 Exert
16 Fish
17 Gather
18 Grow
21 Heal
22 Herd
23 Hunt
24 Lead
25 Log
26 Negotiate
27 Perform
28 Pray
31 Read
32 Ride
33 Sail
34 Scout
35 Spy
36 Steal
37 Swim
38 Trade
41 Travel
42 Craft
43 Know
44 _________
45 _________
46 _________
d4d8 _________
1 Throw
2 Wrap
3 Bind
4 Feel
5 Soak
6 Radiate
M
skills start at +0, but default to -2, max is char level + 1
1d20 + skill ≥ some TC
1 Bows
2 Crossbows
3 Slings
4 Javelins
5 Throw
6 Axes
7 Maces
8 Staves
9 Spears
10 Swords
11 Knives
12 Punch
13 Grapple
14 Shields
15 Dodge
F
↑ ranged
↑ melee
name
HP max
CP max
player
level
class
background
origin
religion
appearance
 
 
traits (p12-13)
 
 
languages
scars
 
1 Amber 2 Blue 3 Coal 4 Copper 5 Gold 6 Night 7 Quartz 8 Red 9 Scarlet 10 Silver 11 Turquoise 12 Faery 1 Arrow 2 Ball 3 Crown 4 Disk 5 Finger 6 Flail 7 Hand 8 Hut 9 Net 10 Pole 11 Powder 12 Shield
AC
Weapon
Range
Attack
Damage
base AC + best of
Dodge, Shield or F Skill
w/o shield
with shield
ft / m / sq
F Skill
Dice
+ F Skill if melee
+
+
+
+
 
↑ Hit Points
↑ Cast Points
↑ Info
↑ Configurations